They're not needed to complete the level, but if you're in any way competitive then the extra points and multipliers for chaining tricks together while in the air will be manna from heaven for you.īy adding in these extra choices, Miniclip have extended the life of the game - they've made it different to the other balancing style games out there, they've increased the choices available while playing the game, and given the level designers more options to create wickedly complicated, albeit short to play, levels. The other two, grabbing the nose or tail of your snowboard, help boost your points total, assuming you can land the jump and trick move safely. Two of these are going to be needed to complete a level - the "duck" move, by sliding your finger down on the screen, lets you slide through smaller tunnels in the landscape, while the "jump" (slide up) gives you a bit of a boost to reach different parts of the sky. Alongside the rotating of your smartphone clockwise or anticlockwise to change the orientation of your courageous snowboarder, you have a few extra controls to provide more flexibility to the level designer (and a bigger challenge to you). Cue the moment of reckoning and either a progression to the next level, or if you're like me, replaying the same level to try and get all the stars and "complete" what's on offer before moving on.īut here's the thing that lifts iStunt 2 out of the regular accelerometer powered balancing game. IStunt is based around snowboarding around an ever more complicated landscape, capturing stars and performing tricks to maximise your score while you 'board around the world and reach the end of the level'. ![]() It's time for another, but the good news, at least for my sanity, is that iStunt 2, from Miniclip, is one of the better ones. Like any genre, there are good and bad examples, and we've reviewed a few of them here on AAS.
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