At one point I felt like Indiana Jones was going to pop out and join Daniels in his death-defying escape. The biggest problem with the campaign is that some of the big action-heavy moments in the first half sometimes feel at odds with what WW2 tries to do tonally. And because this isn’t really a stealth game, there’s no way to move an enemy into position by attracting or distracting them with sound. I didn’t mind it transitioning into a firefight that much, but the overly picky positioning requirements to execute a knife kill were irritating. No guaranteed instant kill means alarms go off. I’d eliminate the few men that had their backs to me, but the instant I tried to kill someone that wasn’t facing 180 degrees away from me my character would use the butt of their gun instead of a knife when I hit the melee button. Though infrequent and usually not essential, the times I had to sneak around and thrust a knife in enemy throats often went terribly wrong. It started to feel like work, and I couldn’t help but wonder why someone else wasn’t providing the cover fire for me so I could do the fun stuff of destroying mortars or fighting Nazis face to face.Ĭall of Duty: WW2 Matt KimThe stealth missions are also a little frustrating. Clearing waves of enemies was fun at first, but as they just kept coming and I wasn’t allowed to leave my post to maneuver and change things up, I got a little tired of the job. There’s nothing wrong with the guns themselves, but the cover fire tasks you’re assigned are often tedious. Rockets are somewhat rare – and fun, as blowing things into smithereens is always satisfying – but the sniping was more of a chore than a treat. Aside from mowing down Nazis with all manner of guns, Daniels is also charged with manning specialty weapons like rocket launchers and sniper rifles. The only gun I was in a hurry to drop is the default pistol, especially when I came across a rare rifle that had an attachable grenade launcher or shotgun with incendiary shells. Generally, though, WW2’s weaponry is effective but well-worn – this game isn’t rewriting history, so it’s pretty much all weaponry we’ve seen before in dozens of other games set in this period. ![]() Even without fancy sights or scopes, the rifles felt best in the predominantly medium to large firefight areas. “They all use a similar set of tools, though, and the M1A1 Carbine was my best friend by the time I finished the campaign. Overall, teamwork is a nice substitution for technology. ![]() It’s a tradeoff, as I found I had to stay close to them to redeem their perks, limiting my movement a bit. Daniels’ teammates each have an item ability – ammo, grenades, enemy callouts, artillery strikes, first aid kits – that charges up as you kill enemies, and they certainly pulled their weight as I called on them to resupply me in battle. ![]() Instead of relying on exosuits and drones for assistance to turn you into a one-man army, you depend on a squad to behave like an actual army. But WW2 doesn’t leave you high and dry when it comes to equipment and options. It’s refreshing: it felt good to be a little grounded, vulnerable, and have a less flashy HUD. ![]() It does require a bit more patience in identifying targets, more accurate shooting without the assistance of a variety of high-tech scopes and sights, and it tacks on a campaign exclusive health bar for Daniels that requires constant attention, but enemies still drop fast and I still needed to keep constantly moving to stay alive. Taking a step away from a long stint of futuristic shooters – including last year’s far-future Infinite Warfare – this Call of Duty understandably loses a lot of the past games’ verticality and speed, but that’s not to say that combat is slow. “The 1944 European setting definitely provides for an interesting Call of Duty experience.
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